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Today with the Apple Watch, the same type of awareness is important for designers – users will likely interact with smart watches in shorter bursts, but more frequently, than they will with their phone or tablet. So, when designing for phone, tablet and watch, it’s not just the screen size that varies, but how the user intends to use the device, the amount of time they’ll spend using, and where they’ll interact with it. All of these factors have implications for the design for apps that run across these devices.